04. Robotics Kinematics
Kinematics is the geometry of motion. In robotics and character animation, we use nested transformation matrices to calculate how rigid bodies (bones or robotic arms) move in 3D space.
Related Concepts
Signed Distance Fields
Explore concept →Implicit geometry and mathematical shapes.
SDF Basics
Explore concept →Analytical SDF primitives, domain transformations, finite-difference gradients, and closest-point projection.
SDF Booleans
Explore concept →Implicit CSG union, intersection, subtraction, smooth booleans, chamfers, and fillets.