11. Subdivision & Relaxation
Subdivision surfaces bridge the gap between low-poly modeling and high-end NURBS. Relaxation algorithms are used to smooth meshes, equalizing edge lengths and creating minimal surfaces.
Related Concepts
Spatial Grids
Explore concept →Uniform 3D lattice discretization, coordinate quantization, Morton/prime spatial hashing, and voxel rasterization.
Marching Cubes
Explore concept →8-bit voxel corner classification, 256-entry lookup tables, linear edge zero-crossing interpolation, and isosurface extraction.
Implicit Modeling
Explore concept →Radial potential fields, Blinn metaball superposition, level-set thresholding, and organic topological blending.