12. Generative & Bio-mimetic Algorithms
Nature is the ultimate geometric engineer. By simulating biological growth rules, we can generate incredibly complex, organic, and optimized structures using just a few lines of code.
- L Systems — Interactive multi-stage geometrical visualization.
- Cellular Automata — Interactive multi-stage geometrical visualization.
- Reaction Diffusion — Interactive multi-stage geometrical visualization.
- Wave Function Collapse — Interactive multi-stage geometrical visualization of constraint-based procedural tile synthesis.
- Boids Flocking — Interactive multi-stage geometrical visualization of emergent collective swarm behavior and spatial hashing.
Related Concepts
Mesh Isolines (3D)
Explore concept →Scalar projection, triangle line slicing, and contour path rendering on 3D surfaces.
Subdivision & Relaxation
Explore concept →Catmull-Clark and Mesh Smoothing.
Catmull Clark
Explore concept →Bicubic B-spline subdivision stencils for face, edge, and vertex points, quad topology splitting, and C² limit surfaces.