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Primitives

Understanding the fundamental building blocks of 3D space is essential for any computational designer/ geometry engineer.

This section is intended to provide a collection of the primary elements ("the usual suspects") that are useful on a daily basis.

  1. The Vector
  2. The Point
  3. The Matrix
  4. The Quaternion
  5. The Plane
  6. The Line
  7. The Polyline
  8. The Polygon
  9. The Mesh Face
  10. The Mesh
  11. The Box
  12. The Sphere
  13. The Curve
  14. The Surface
  15. The Brep